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Ask GN 37: Rising SSD Prices, Poor Game Optimization

March 18, 2018 Jon 13 Comments

This episode of Ask GN focuses on rising SSD prices, benchmarking practices, old CPUs, and optimization questions:

00:53 – covenant11: “Dear GN: What is it about Crysis 3 that keeps benchmark junkies using it as a benchmark even as we approach tie 4 year anniversary of it’s release? What features and options and what is it about the engine that keeps this game pushing the hardware? Thanks for your time.”

4:30 – obzen33: “Do you think the price of MLC and TLC memory will continue to rise into 2017 and beyond? Prices keep climbing with no end in sight it seems.”

6:48 – Chris Arellano (Helgaiden): “Whats the oldest processor you have lying around and what did it come out of/where did it come from? [i still have the one from my first PC, a Pentium MMX 233 and its funny to look at now compared to current stuff).”

9:23 – Tech pascal: “Thanks again for answering my previous question! My new question is, how games are optimized and what determines if a game is poorly optimized? For example Ark survival barely runs at 60 frames per second on my Titan XP at 1080p at max settings. Is this due to poorly optimization of the game or is the game that graphically demanding? How can you tell?”

13:52 – StealthTH1: “QUESTION: What kind of life span should people expect with a close loop CPU cooler? I have had a Corsair H100 since 2013 and it’s been running great. When should I consider a replacement? Is there any signs to be on the look out for? Such as pump failure? I originally had this cooler on a 3770k now it’s on a 6700k and still running great. Thanks?”

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Host: Steve Burke
Video: Andrew Coleman

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  1. Artur Perzyna
    March 18, 2018 - 5:36 pm

    You're not really wrong what you're sayin in case of allegorithmic software but in given context, it has no sense. It's like saying photoshop optimizes your textures.

    I guess evereyone knows about mipmapping, this is more like optimization feature worth mentioning to newbies. Basically texture optimization is almost effordless and not worth mentioning in subject of game optimization. More time takes making vis meshes, csm meshes, exclusive collision meshes, backface cutting, making level design in particular way, optimizing numbers of drawcalls through making materials more simplistic, removing some materials or its features on LODS od objects, generating lods of objects, setupping distances for lod switching, lights switching etc…
    True, allegorithmic substance painter or designer allows you work on one resolution of a texture, and export it in different (including higher) res, because almost everything u do there is procedurally generated (based on baked maps from highpoly but not only).
    But it's not really anyhow important in case of game optimization, why do u mention this?

    I hope in other areas u actually know what you're talking about, because when you entered into my realm, u seem be quite noobish. 🙁 Please educate yourself.

  2. Dongsa
    March 18, 2018 - 6:14 pm

    did you lose a tooth???

  3. Sky 4d
    March 18, 2018 - 6:45 pm

    Hey Steve can you explain what are de differences between Windows, Mac and Linux and wich suits anyone for what use.

  4. John Rodrigues
    March 18, 2018 - 7:02 pm

    " no one plays shadow of mordor". I do…. its a pretty d**n good game I like it . why not play it? :p

  5. Nikola Vasilev
    March 18, 2018 - 7:24 pm

    Crysys 2 and 3 have as many information in a single pixel as it possibly can. That make it demandable. Thats different than poor optimization.

  6. ShrikeGFX
    March 18, 2018 - 7:39 pm

    Ark is just very poorly made and optimized

  7. George David
    March 18, 2018 - 7:55 pm

    How the h**l you can tell people that nobody plays Metro Last Light? I play it.. both of them in parallel… I don't play GTA V.. never seen a more repetitive and boring game.. you drive through town kick people and make some stupid missions you can't even leave them till you are not ending them and you grow making money and buy stuff… what kind of game is this?.. really is very stupid..

  8. comptv
    March 18, 2018 - 8:07 pm

    Just as a reminder, Benchmarks on old games are good for retroactively comparing results. Hence the point of benchmarking, which is to have a standard to properly pit two systems against. Otherwise, you'll know how a system handles game A, while all your other systems have only been tested on game B.

  9. MrCloudAtlas
    March 18, 2018 - 9:07 pm

    +gamersnexus I have the option of getting a GTX 1080, but I have a 144Hz monitor with freesync. Am I better off getting an AMD card (RX480) just to take advantage of FreeSync? What would result in better gaming? I guess I could just hold off for Vega.

  10. order9066
    March 18, 2018 - 9:12 pm

    Don't worry about the price of SSDs capitalism will correct it.

  11. Alexander Murchison
    March 18, 2018 - 9:34 pm

    real world Nvme vs SATA M.2 drive performance?

  12. Joakim Burman
    March 18, 2018 - 10:07 pm

    For the next Ask GN, how come Gsync cost so much more than Freesync? Also, could Nvidia in theory use Freesync, if so, why doesn't it?

  13. N Perez
    March 18, 2018 - 11:06 pm

    Can the 4690k bottleneck a GTX 1080? I run mine at a stable 4.2Ghz OC and have noticed that my FPS averages on games like BF1 and OW are almost always lower by 10% when compare to the benchmarks out there. I run a Strix OC Edition at 2000Mhz.

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